Reflecting on "The Intern": A Post-Mortem Analysis
A downloadable project
Reflecting on "The Intern": A Post-Mortem Analysis
The Genesis of "The Intern"
"The Intern" was my first project, a bold step into the world of game development using Construct2. This project was a learning beacon, shedding light on the nuances of game engine limitations and the intricate art of pixel art direction.
Lessons Learned
Developing "The Intern" taught me valuable lessons about the importance of selecting the right tools, the challenges of working solo without a team, and the critical nature of planning and experience in game development. Each hurdle encountered was a step towards understanding the complex dynamics of creating a game.
A Silver Lining
Despite the setbacks, "The Intern" was an invaluable journey into game development. It was a testament to the growth that comes from facing challenges head-on and learning from them. This project served as a foundational experience, propelling me forward in the game development arena.
Thank you for exploring the post-mortem of "The Intern". For more information and updates, follow my journey on Steam.
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